Witch Doctor

Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.

1Level 125
Attributes (Intelligence)
STR 18 (+2.30)
AGI 13 (+1.40)
INT 22 (+3.30)
Attack (Ranged)
Damage 51 - 61
Speed 113
Range 600
Point 0.40
Spell Damage 1.54%
Health, Mana & Resistances
Health 560 (+1.50)
Mana 339 (+0.90)
Armor 2.94
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 300
Turn Rate 0.50
Paralyzing Cask
20.0
18.0
16.0
14.0
110
120
130
140
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes, strong dispell
BOUNCES: 2,4,6,8
HERO STUN DURATION: 1,1,1,1
CREEP STUN DURATION: 5,5,5,5
HERO DAMAGE: 50,50,50,50
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.

Targets can be hit multiple times, as long as another unit is struck in between the bounces.
Voodoo Restoration
35
40
45
50
ABILITY: No Target, Toggle
DISPELLABLE: No
MANA PER SEC: 8,12,16,20
HEAL: 16,24,32,40
RADIUS: 500
Witch Doctor focuses his magic to heal nearby allied units.

Healing is done in 0.33 second intervals.
Can heal Spell Immune units.
Maledict
30
26
22
18
105
110
115
120
ABILITY: Point Target, AOE
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: No
DURATION: 12
RADIUS: 180
%LOST HEALTH BURST DAMAGE: 16,24,32,40
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.

If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.
Death Ward
80.0
200
200
200
ABILITY: Point Target, Channeled
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
DAMAGE: 75,125,175
SCEPTER BOUNCES: 4,4,4
CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Death Ward attacks have True Strike and bounce between nearby enemies.
The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires.
The Death Ward can be controlled, and made to attack a specific target.
Death Ward attacks once every 0.22 seconds.
Talent Tree
Level 25
+1.5% Max Health Voodoo Restoration
+75 Death Ward Damage
Level 20
+125 Death Ward Attack Range
+1 Maledict Tick
Level 15
+2 Cask Bounces
+120 Gold/Min
Level 10
+75 Damage
+6 Armor