Witch Doctor is whatever his team needs him to be. Whether aiding his team with gradual healing, stunning and cursing foes to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's versatility.
STR 18 (+2.30)
AGI 13 (+1.40)
INT 22 (+3.30)
Damage 51 - 61
Spell Damage 1.54%
Health, Mana & Resistances
Health 560 (+1.50)
Mana 339 (+0.90)
Magic Resistance 26%
Vision Range & Movement
Turn Rate 0.50
ABILITY: Unit Target AFFECTS: Enemy Heroes, Enemy Creeps DAMAGE TYPE: Magical PIERCES SPELL IMMUNITY: No DISPELLABLE: Yes, strong dispell
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Targets can be hit multiple times, as long as another unit is struck in between the bounces.
ABILITY: No Target, Toggle DISPELLABLE: No
MANA PER SEC: 8,12,16,20 HEAL: 16,24,32,40 RADIUS: 500
Witch Doctor focuses his magic to heal nearby allied units.
Healing is done in 0.33 second intervals. Can heal Spell Immune units.
ABILITY: Point Target, AOE DAMAGE TYPE: Magical PIERCES SPELL IMMUNITY: No DISPELLABLE: No
DURATION: 12 RADIUS: 180 %LOST HEALTH BURST DAMAGE: 16,24,32,40
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0.
CHANNELED - Summons a deadly ward to attack enemy heroes within 700 range. Lasts a maximum of 8 seconds.
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade: Death Ward attacks have True Strike and bounce between nearby enemies.
The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires. The Death Ward can be controlled, and made to attack a specific target. Death Ward attacks once every 0.22 seconds.