Io

Io has a talent for making allies more effective. A powerful companion, the wisp's tether speeds allies and stops enemies. Capable of linking to and teleporting across the battlefield with an ally, Io can make a dangerous ally even deadlier.

1Level 125
Attributes (Strength)
STR 17 (+3.00)
AGI 14 (+1.60)
INT 23 (+1.70)
Attack (Ranged)
Damage 39 - 48
Speed 114
Range 500
Point 0.15
Spell Damage 1.61%
Health, Mana & Resistances
Health 540 (+1.50)
Mana 351 (+0.90)
Armor 3.24
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 280
Turn Rate 0.70
Tether
12
40
40
40
40
ABILITY: Unit Target
AFFECTS: Allied Units
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: No
MAX TETHER DISTANCE: 900,900,900,900
%MOVEMENT SPEED BONUS: 5,8,11,14
HP/MANA AMP: 0.6,0.9,1.2,1.5
Tethers Io to an allied unit, granting bonus movement speed to both. When Io restores health or mana, tethered units target gains a larger portion of that amount. The tether breaks when the allied unit moves too far away, or Io cancels the tether.

If you try to tether a unit that is 700 distance or further away from Io, he will latch on and pull himself closer to the tethered unit (to a distance of 300).
The tethered unit will heal faster and will heal even if Io is at full health.
Io's movement speed matches the tethered unit's.
Spirits
26.0
24.0
22.0
20.0
120
130
140
150
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: No
CREEP DAMAGE: 10,18,26,34
HERO DAMAGE: 20,40,60,80
OSCILLATION RADIUS: 700
EXPLOSION RADIUS: 360
DURATION: 19,19,19,19
Summon five particle spirits that dance in a circle around Io. If a particle collides with an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a particle spirit, but do not cause them to explode. When its duration ends, any remaining Spirits explode.

Aghanim's Scepter Upgrade: Spirits now passively spawn around you constantly every second. Max of 5.
After summoning, Io can call the spirits in and out.
Overcharge
18.0
40
60
80
100
ABILITY: No Target
DISPELLABLE: No
ATTACK SPEED: 50,80,110,140
%INCOMING DAMAGE REDUCTION: -5,-10,-15,-20
DURATION: 8
Io gains bonus attack speed and damage reduction. If Io is Tethered to an ally, that unit also gains the bonuses.

Relocate
90
75
60
175
ABILITY: Point Target
DISPELLABLE: No
CAST TIME: 3.5,3.25,3
RETURN TIME: 12,12,12
Teleports Io and any tethered ally to any location. After the spell expires Io and any tethered ally will return to their original location. Double-click to teleport to your team's base fountain.

Enemies receive a visual indicator in the world and on the minimap of the target location during the cast delay.
If Io is disabled during the cast delay, Relocate is cancelled.
If an allied hero is Tethered, that hero will teleported along with you. You can break the tether at any time to prevent that hero from teleporting with you.
Talent Tree
Level 25
-30s Relocate Cooldown
Attack Tethered Ally's Target
Level 20
+150 Gold/Min
+15 Armor
Level 15
+75 Spirits Hero Damage
+8 Health Regen
Level 10
Spirits Apply Slow
+45 Damage