Visage

As his deadly familiars scout the field, Visage cloaks himself in armor and seeks the next battle. Once near a skirmish, he gathers soul energy from damage inflicted upon nearby fighters before releasing it in a devastating attack.

1Level 125
Attributes (Intelligence)
STR 22 (+2.80)
AGI 11 (+1.30)
INT 22 (+2.90)
Attack (Ranged)
Damage 45 - 55
Speed 111
Range 600
Point 0.46
Spell Damage 1.54%
Health, Mana & Resistances
Health 640 (+1.50)
Mana 339 (+0.90)
Armor 1.33
Magic Resistance 11%
Vision Range & Movement
Day 1800
Night 800
Speed 285
Turn Rate 0.50
Grave Chill
16
14
12
10
90
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
%MOVE SPEED DRAIN: 32,32,32,32
ATTACK SPEED DRAIN: 64,64,64,64
DURATION: 3,4,5,6
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.

The two buffs can be removed separately by purge.
The speed gained is independent of the speed lost on the target.
Soul Assumption
4.0
4.0
4.0
4.0
170
160
150
140
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
BASE DAMAGE: 20
DAMAGE PER CHARGE: 65
MAX CHARGES: 3,4,5,6
CHARGE DURATION: 6
GATHER DAMAGE THRESHOLD: 110
GATHER DAMAGE RADIUS: 1375
Visage gathers charges of soul essence each time nearby heroes take more than 110 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.

Charges are only gained for damage greater than 2 and less than 3000 that is dealt by a player or Roshan. Self-damage or Soul Assumption damage isn't counted.
Soul Assumption cannot be disjointed.
Gravekeeper's Cloak
ABILITY: Passive
%DAMAGE REDUCTION PER LAYER: 8,12,16,20
MAX LAYERS: 4
LAYER RECOVERY TIME: 6,5,4,3
MINIMUM DAMAGE: 40
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.

Each time Visage receives damage greater than 50 that was not self-inflicted and was from a player owned source, a layer is removed.
Stone Form
ABILITY: No Target
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
STUN DURATION: 1,1.25,1.5
STUN RADIUS: 350
DAMAGE: 60,100,140
BONUS REGEN: 150,175,200
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.

Summon Familiars
130
150
150
150
ABILITY: No Target
FAMILIAR SPEED: 430
FAMILIAR ATTACK DAMAGE: 20,40,60
HP: 400,550,700
Conjures two blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Summons 3 familiars.
Casting Summon Familiars will replace any existing Familiars.
Talent Tree
Level 25
-2s Gravekeeper's Cloak
+1 Familiar
Level 20
+20 Soul Assumption Damage Per Charge
+50 Familiars Movement Speed
Level 15
+40% XP Gain
Soul Assumption Hits 2 Targets
Level 10
+100 Cast Range
+30 Damage