Treant Protector

Treant Protector is ever the benevolent ally, sprouting regenerating armor for his cohorts and their fortifications alike. Emerging unseen from among the trees, he binds foes with overgrowth as he leeches health from enemies and into nearby allies.

1Level 125
Attributes (Strength)
STR 25 (+4.10)
AGI 15 (+2.00)
INT 20 (+1.80)
Attack (Melee)
Damage 87 - 95
Speed 115
Range 150
Point 0.60
Spell Damage 1.40%
Health, Mana & Resistances
Health 700 (+1.50)
Mana 315 (+0.90)
Armor 2.54
Magic Resistance 27%
Vision Range & Movement
Day 1800
Night 800
Speed 270
Turn Rate 0.50
Nature's Guise
ABILITY: Passive
DAMAGE TYPE: Magical
DISPELLABLE: No
FADE TIME: 4,3.5,3,2.5
TREE RADIUS: 265
%MOVEMENT SPEED: 14,18,22,26
ROOT DURATION: 0.4,1,1.6,2.2
TOTAL DAMAGE: 30,90,150,210
Turns Treant invisible after a short delay when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.

Attack out of invisibilty cannot miss.
Nature's Guise checks in 0.75 second intervals for nearby trees, removing invisibility if none are found.
Can cast while invisible.
Taking player-based damage while visible resets the delay.
Leech Seed
16
13
10
7
100
110
120
130
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
DAMAGE PER PULSE: 12,24,36,48
%MOVEMENT SLOW: -16,-20,-24,-28
RADIUS: 500
DURATION: 5.25
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses 7 times.

Living Armor
30
24
18
12
50
ABILITY: Point Target, Unit Target
AFFECTS: Allied Heroes, Allied Creeps, Allied Buildings
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: Yes
DAMAGE INSTANCES: 4,5,6,7
REGEN: 4,8,12,16
BLOCK: 40,60,80,100
DURATION: 15
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.

Can be cast through the minimap.
Overgrowth
100
85
70
150
175
200
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: Yes
DURATION: 3.25,4,4.75
RADIUS: 800
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.

Aghanim's Scepter Upgrade: When Overgrowth is cast, it is also cast around Eye of the Forest to deal 175 damage per second.
Works on Spell Immune units, but if units gain spell immunity after the effect starts, they'll break free.
Being entangled by Overgrowth through enchanted trees from Eyes of the Forest does damage. Being entangled by Overgrowth directly from Treant Protector does not.
Talent Tree
Level 25
+350 Eyes and Overgrowth AoE
700 AoE Living Armor
Level 20
+2s Nature's Guise Root
+50 Leech Seed Damage/Heal
Level 15
+90 Damage
2s Tree Respawn Time
Level 10
+2 Living Armor Block Instances
10% Cooldown Reduction