Highly mobile and always aggressive, Spirit Breaker charges across the map to bring the fight to his enemies. With each bash of his heavy lantern, he knocks his foes senseless. His enemies may run, but with the help of a few wards, they cannot hide.
STR 29 (+3.10)
AGI 17 (+1.70)
INT 14 (+1.80)
Damage 60 - 70
Spell Damage 0.98%
Health, Mana & Resistances
Health 780 (+0.75)
Mana 243 (+0.90)
Magic Resistance 27%
Vision Range & Movement
Turn Rate 0.50
Charge of Darkness
ABILITY: Unit Target AFFECTS: Enemy Heroes, Enemy Creeps PIERCES SPELL IMMUNITY: No DISPELLABLE: No
Spirit Breaker fixes his sight on an enemy unit and starts charging through all objects. All enemy units passed through and the targeted unit will be hit by a Greater Bash. If the targeted unit dies, Spirit Breaker will change his target to the nearest enemy unit to that location.
Spirit Breaker passes through trees, cliffs, and units. The charge indicator is visible only to allies. Spirit Breaker gains shared vision of the target.
Spirit Breaker slips into the nether realm, reappearing next to his hapless victim. Upon reappearing, a Greater Bash of the current level occurs and deals bonus damage. Knocks back for double the normal distance.
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade: Causes the Greater Bash to hit an area around the initial target, decreases cooldown, and increases cast range.
Spirit Breaker appears behind the target to deliver the bash.