Sniper

Death from a distance is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a kill shot.

1Level 125
Attributes (Agility)
STR 19 (+1.70)
AGI 21 (+3.10)
INT 15 (+2.60)
Attack (Ranged)
Damage 36 - 42
Speed 121
Range 550
Point 0.17
Spell Damage 1.05%
Health, Mana & Resistances
Health 580 (+1.50)
Mana 255 (+0.90)
Armor 5.36
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 1400
Speed 286
Turn Rate 0.70
Shrapnel
50
ABILITY: Point Target, AOE
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: No
%MOVEMENT SLOW: -15,-20,-25,-30
RADIUS: 450
DURATION: 10
DAMAGE: 15,35,55,75
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 50 seconds.

Damage is dealt 11 times, immediately at spell effect then every second.
Does not damage buildings.
Provides vision in the targeted area.
Headshot
ABILITY: Passive
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: No
%CHANCE: 40
KNOCKBACK DISTANCE: 10
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly stop the movements of his enemies.

Works on allied creeps.
Take Aim
15
12
9
6
30
ABILITY: No Target
DISPELLABLE: Yes
BONUS RANGE: 100,200,300,400
Extends the attack range of Sniper's rifle. Can be activated to double the attack range bonus for 1 attack.

Assassinate
20
15
10
175
225
275
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
DISPELLABLE: No
RANGE: 3000
AIM DURATION: 2
SCEPTER RADIUS: 400
%SCEPTER CRITICAL DAMAGE: 280
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Turns Assassinate into a ground target AoE ability, that after the channel period launches a critical strike and procs headshot on units in the AoE. Only affects visible heroes.
Crosshair effect is only visible to allies.
Invisibility doesn't disjoint the projectile.
Interrupts channeling spell, including on Spell Immune units.
Talent Tree
Level 25
+125 Attack Range
+6 Shrapnel Charges
Level 20
+35 Knockback Distance Headshot
-1.5s Assassinate Cast Time
Level 15
+40 Attack Speed
+20% Shrapnel Slow
Level 10
25% Cooldown Reduction
+20 Damage