Slark

Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to pin or corner a lone foe, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn.

1Level 125
Attributes (Agility)
STR 21 (+1.90)
AGI 21 (+1.70)
INT 16 (+1.70)
Attack (Melee)
Damage 53 - 61
Speed 121
Range 150
Point 0.50
Spell Damage 1.12%
Health, Mana & Resistances
Health 620 (+1.75)
Mana 267 (+0.90)
Armor 6.36
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 1800
Speed 301
Turn Rate 0.70
Dark Pact
9.0
8.0
7.0
6.0
60
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DELAY: 1.5
RADIUS: 325
DAMAGE: 75,150,225,300
After a short delay, Slark sacrifices some of his life blood, purging most negative debuffs and dealing damage to enemy units around him and to himself. Slark only takes 50%% of the damage.

DISPEL TYPE: Strong Dispel

%delay% seconds after cast, a series of %total_pulses% pulses separated by %pulse_interval% seconds deal the damage.
Each pulse also removes debuffs from Slark.
You can't kill yourself with this skill.
The pulses stop if Slark dies.
Pounce
20.0
16.0
12.0
8.0
75
75
75
75
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: No
DISTANCE: 700
LEASH DURATION: 2.5,2.75,3,3.25
LEASH RADIUS: 400
Slark leaps forward, grabbing the first hero he connects with. That unit is leashed, and can only move a limited distance away from Slark's landing position.

On cast, Slark leaps forward at a speed of 933.33, stopping when he latches onto an enemy hero or has traveled 700 distance.
Spell Immune units cannot be leashed.
Trees will be destroyed around Slark's landing location.
Essence Shift
ABILITY: Passive
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: No
AGILITY GAINED: 3
ALL ATTRIBUTE LOSS: 1
DURATION: 15,30,60,100
Slark steals the life essence of enemy heroes with his attacks, draining each of their attributes and converting them to bonus Agility. If Slark kills an affected enemy hero, he permanently steals 1 Agility.

Attributes cannot be dropped below 1.
Essence Shifted stats are returned to normal on death. The stat return for Slark and for the affected hero are separate.
To permanently steal Agility, Slark doesn't need to land the killing blow, as long as the enemy hero is killed within 300 range of Slark while having the Essence Shift debuff.
Shadow Dance
80
70
60
120
120
120
ABILITY: No Target
DISPELLABLE: No
DURATION: 4,4.25,4.5
%BONUS MOVEMENT SPEED: 20,35,50
%HEALTH GAINED PER SECOND: 5,6,7
SCEPTER RADIUS: 425
SCEPTER COOLDOWN: 30
When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark. Passively, when not visible to the enemy team, Slark gains bonus movement speed and health regeneration.

Aghanim's Scepter Upgrade: Reduces cooldown and causes Shadow Dance active to be an area of effect ability, hiding nearby allied heroes underneath it. Allies do not gain bonus movement speed or health regeneration.
If Slark is damaged by a neutral unit, the passive movement and health regeneration bonuses are lost for 2 seconds.
The passive movement and health regeneration bonuses have a 0.5 second activation and deactivation delay.
Talent Tree
Level 25
+1s Shadow Dance Duration
+80s Essence Shift Duration
Level 20
+150 Dark Pact Damage
+1s Pounce Leash
Level 15
+30 Attack Speed
20% Lifesteal
Level 10
+10 Strength
+6 Agility