Clockwerk

Launching himself into enemies with his grappling hookshot, Clockwerk isolates targets and blasts them apart with disorienting shrapnel. As he scouts the battlefield with his handy flares, he never has trouble finding targets to send himself toward.

1Level 125
Attributes (Strength)
STR 26 (+3.70)
AGI 13 (+2.30)
INT 17 (+1.30)
Attack (Melee)
Damage 50 - 52
Speed 113
Range 150
Point 0.33
Spell Damage 1.19%
Health, Mana & Resistances
Health 720 (+1.50)
Mana 279 (+0.90)
Armor 2.94
Magic Resistance 27%
Vision Range & Movement
Day 1800
Night 800
Speed 310
Turn Rate 0.60
Battery Assault
32.0
28.0
24.0
20.0
100
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: No
RADIUS: 275,275,275,275
DURATION: 10.5,10.5,10.5,10.5
INTERVAL: 0.7,0.7,0.7,0.7
Discharges high-powered shrapnel at random nearby enemy units, dealing minor magical damage and ministun.

Deals damage every 0.7 seconds.
Remains active if Clockwerk is disabled.
Total damage: 320/800/1280/1760
Power Cogs
15
80
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DURATION: 5,6,7,8
ATTACKS REQUIRED: 2
DAMAGE: 50,125,200,275
MANA BURN: 50,80,110,140
Forms a barrier of energized cogs around Clockwerk, trapping any units that are near. Enemies outside the trap that touch a cog are knocked back, losing health and mana. Once a cog has delivered a shock, it will power down. Cogs can be destroyed by enemy attacks, but Clockwerk can destroy them with just one.

Cogs can shock invisible units.
Rocket Flare
20.0
18.0
16.0
14.0
35
40
45
50
ABILITY: Point Target, AOE
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 600
Fires a global range flare that explodes over a given area, damaging enemies and providing vision for 10 seconds.

Hookshot
70.0
55.0
40.0
150
150
150
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: Yes, strong dispell
STUN DURATION: 1,1.5,2
RANGE: 2000,2500,3000
DAMAGE: 75,175,275
SCEPTER COOLDOWN: 12,12,12
Fires a grappling device rapidly at the target location. If the hook hits a unit, Clockwerk launches himself into the target, stunning and dealing damage. Any enemies Clockwerk collides with along the way are damaged and stunned.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Decreases cooldown.
Hookshot will latch and take Clockwerk to allies, but not damage or disable them.
Hookshot's pull and stun pierce magic immunity. The damage does not.
Talent Tree
Level 25
+50% Magic Resistance
-0.3s Battery Assault Interval
Level 20
Rocket Flare True Sight
+125 Rocket Flare Damage
Level 15
+15 Strength
+30 Battery Assault Damage
Level 10
+5 Armor
+20 Movement Speed