Puck

Puck has a talent for confounding its enemies with playfully elusive mischief. By teleporting to its damaging orb in order to hop short distances, it attacks foes with bursts of silencing dust. By the time its enemies can react, Puck has long since escaped.

1Level 125
Attributes (Intelligence)
STR 17 (+2.40)
AGI 22 (+1.70)
INT 23 (+3.50)
Attack (Ranged)
Damage 53 - 64
Speed 122
Range 550
Point 0.50
Spell Damage 1.61%
Health, Mana & Resistances
Health 540 (+0.50)
Mana 351 (+0.90)
Armor 5.66
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 291
Turn Rate 0.50
Illusory Orb
13
12
11
10
80
100
120
140
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
MAX DISTANCE: 1950
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.

The Illusory Orb grants unobstructed vision around its location while it travels.
Jaunting to the Orb will disjoint projectiles.
Waning Rift
16
15
14
13
100
110
120
130
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
RADIUS: 400,400,400,400
DURATION: 2,2.5,3,3.5
DAMAGE: 100,160,220,280
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.

Phase Shift
6
ABILITY: No Target, Channeled
DURATION: 0.75,1.5,2.25,3.25
CHANNELED - Puck briefly shifts into another dimension where it is immune from harm.

Puck retains collision size while under the effects of Phase Shift.
Issuing any action will cancel Phase Shift.
Puck is invulnerable during Phase Shift.
Ethereal Jaunt
ABILITY: No Target
Teleports Puck to a flying Illusory Orb.

Dream Coil
70
65
60
100
150
200
ABILITY: Point Target, AOE
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: No
COIL DURATION: 6,6,6
BREAK RADIUS: 600,600,600
BREAK STUN DURATION: 1.8,2.4,3
BREAK DAMAGE: 300,400,500
SCEPTER COIL DURATION: 8
SCEPTER BREAK STUN DURATION: 1.5,3,4.5
SCEPTER BREAK DAMAGE: 400,550,700
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds, damaging and leashing them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.

Aghanim's Scepter Upgrade: Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Talent Tree
Level 25
+420 Gold/Min
Dream Coil Rapid Fire
Level 20
-8s Waning Rift Cooldown
+40% Illusory Orb Distance/Speed
Level 15
+15% Spell Amplification
+90 Damage
Level 10
+6 All Stats
+150 Cast Range