Shadow Fiend

Capturing souls from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to unleashing his gathered souls in a deadly blast of scouring energy.

1Level 125
Attributes (Agility)
STR 19 (+2.30)
AGI 20 (+3.30)
INT 18 (+2.20)
Attack (Ranged)
Damage 35 - 41
Speed 120
Range 500
Point 0.50
Spell Damage 1.26%
Health, Mana & Resistances
Health 580 (+0.25)
Mana 291 (+0.90)
Armor 6.06
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 306
Turn Rate 1.00
Shadowraze
10
90
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RANGE: 200
BONUS PER STACK: 50,60,70,80
STACK DURATION: 8
BASE DAMAGE: 90,160,230,300
Shadow Fiend razes the ground directly in front of him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Stack duration refreshes on stack gain.
Shadowraze
10
90
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RANGE: 450
BONUS PER STACK: 50,60,70,80
STACK DURATION: 8
BASE DAMAGE: 90,160,230,300
Shadow Fiend razes the ground a short distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Stack duration refreshes on stack gain.
Shadowraze
10
90
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RANGE: 700
BONUS PER STACK: 50,60,70,80
STACK DURATION: 8
BASE DAMAGE: 90,160,230,300
Shadow Fiend razes the ground a longer distance away from him, dealing damage to enemy units in the area. Adds a stacking damage amplifier on the target that causes the enemy to take bonus Shadow Raze damage per stack.

Stack duration refreshes on stack gain.
Necromastery
ABILITY: Passive
MAX SOULS: 12,20,28,36
DAMAGE PER SOUL: 2
SCEPTER MAX SOULS: 22,30,38,46
Shadow Fiend steals the soul from units he kills, gaining bonus damage. If the killed unit is a hero, he gains 12 souls. On death, he releases half of them from bondage.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Increases max souls.
Denies and neutral creeps also provide bonus damage through Necromastery.
Presence of the Dark Lord
ABILITY: Passive, Aura
PIERCES SPELL IMMUNITY: Yes
REDUCTION: -4,-5,-6,-7
RADIUS: 1200
Shadow Fiend's presence reduces the armor of nearby enemies.

Stacks fully with other armor reduction abilities and aura.
Requiem of Souls
120
110
100
150
175
200
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
CAST DELAY: 1.67
%MOVEMENT REDUCTION: -25
%DAMAGE REDUCTION: -50
REDUCTION DURATION: 5
%SCEPTER DAMAGE ON RETURN: 40
%SCEPTER HEAL ON RETURN: 100
Shadow Fiend gathers his captured souls to release them as lines of demonic energy. Units near Shadow Fiend when the souls are released can be damaged by several lines of energy. Any unit damaged by Requiem of Souls will have its movement speed and attack damage reduced. Lines of energy are created for every 2 souls captured through Necromastery. Requiem of Souls is automatically cast whenever Shadow Fiend dies, regardless of its cooldown.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Increases Necromastery Max Souls and causes Requiem of Souls to return back to Shadow Fiend. The wave back to Shadow Fiend deals less damage, but heals Shadow Fiend for all the damage it dealt.
One line is generated from Shadow Fiend for every 2 souls in his possession, for a maximum of 18 lines (23 lines with Scepter).
The movement and attack damage reductions from Requiem of Souls go through spell immunity.
Talent Tree
Level 25
-5 Presence Aura Armor
40% Cooldown Reduction
Level 20
+2 Damage Per Soul
+150 Shadowraze Damage
Level 15
Presence Aura Affects Building
+30 Movement Speed
Level 10
+8% Spell Amplification
+20 Attack Speed