Necrophos

Wherever Necrophos goes, enemies wither as allies thrive. Restoring health to his friends and harming enemies with each death pulse, once his very presence has eaten away at an enemy, he summons the reaper to lengthen their stay in the afterlife.

1Level 125
Attributes (Intelligence)
STR 18 (+2.80)
AGI 12 (+1.30)
INT 20 (+2.90)
Attack (Ranged)
Damage 46 - 50
Speed 112
Range 500
Point 0.40
Spell Damage 1.40%
Health, Mana & Resistances
Health 560 (+1.50)
Mana 315 (+0.90)
Armor 4.63
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 280
Turn Rate 0.50
Death Pulse
8
7
6
5
100
130
160
190
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
RADIUS: 475
HEAL: 60,80,100,120
Necrophos releases a wave of death around him, dealing damage to enemy units and healing allied units.

Death Pulse can't be disjointed.
Can heal Spell Immune units.
Ghost Shroud
28
24
20
16
50
ABILITY: No Target
DURATION: 3,3.5,4,4.5
%RESTORATION AMPLIFICATION: 75
%MOVEMENT SLOW: 6,12,18,24
SLOW RADIUS: 750
%INCREASED MAGIC DAMAGE: -40
Necrophos slips into the realm that separates the living from the dead. Unable to attack or be attacked, he emits an aura that slows enemies around him. He takes additional magic damage in this form, but his restorative powers are amplified.

Heartstopper Aura
ABILITY: Passive, Aura
PIERCES SPELL IMMUNITY: Yes
RADIUS: 700
%HEALTH DECAY: 0.5,1.1,1.7,2.3
HEALTH REGEN PER KILL: 2,3.5,5,6.5
MANA REGEN PER KILL: 3,4,5,6
REGEN DURATION: 7
HERO KILL REGEN MULTIPLIER: 6
Necrophos stills the hearts of his opponents, causing nearby enemy units to lose a percentage of their max health over time. Passively provides regen for 7 seconds for each unit Necrophos kills.

Damage won't disable items like Blink Dagger.
Does not affect ancient creeps.
Reaper's Scythe
120
200
350
500
ABILITY: Unit Target
AFFECTS: Enemy Heroes
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: No
DAMAGE PER MISSING HP: 0.6,0.75,0.9
STUN DURATION: 1.5,1.5,1.5
ADDED RESPAWN TIME: 15,30,45
SCEPTER COOLDOWN: 60,50,40
Stuns the target enemy hero, then deals damage based on how much life it is missing. Heroes killed by Reaper's Scythe will have 15,30,45 seconds added to their respawn timer. Any kill under this effect is credited to Necrophos.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Reduces cooldown.
Damage is dealt at the end of the stun.
The stun goes through spell immunity, but not the damage.
Talent Tree
Level 25
+0.8 Heartstopper Aura
-2.5s Death Pulse Cooldown
Level 20
+20% Magic Resistance
+70 Attack Speed
Level 15
+30% Ghost Shroud Slow
+40 Death Pulse Heal
Level 10
+30 Damage
+10 Strength