Monkey King

Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape.

1Level 125
Attributes (Agility)
STR 19 (+2.80)
AGI 22 (+3.70)
INT 20 (+1.80)
Attack (Melee)
Damage 51 - 57
Speed 122
Range 300
Point 0.45
Spell Damage 1.40%
Health, Mana & Resistances
Health 580 (+1.50)
Mana 315 (+0.90)
Armor 3.66
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 306
Turn Rate 0.60
Boundless Strike
22
100
ABILITY: Point Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: No
DISTANCE: 1200
STUN DURATION: 0.4,0.8,1.2,1.6
%CRITICAL DAMAGE: 150,175,200,225
Monkey King enlarges his staff and slams it against the ground, stunning enemies in a line and damaging them with a critical hit based on his attack. Has True Strike.

Does not affect spell-immune enemies.
Tree Dance
1.2
ABILITY: Unit Target
DISTANCE: 1000
DAMAGE COOLDOWN: 3
PRIMAL SPRING DAMAGE: 140,210,280,350
%PRIMAL SPRING SLOW: 20,40,60,80
Monkey King jumps to a tree and perches atop it. While perched, he gains the Primal Spring ability-a channeled leap attack. If Monkey King's tree is destroyed, he falls and is stunned for 4 seconds. Taking damage from player controlled units or Roshan while on the ground puts Tree Dance on cooldown.

Tree Dance cooldown starts upon landing.
Right-clicking the ground will have Monkey King drop from the tree.
Primal Spring
19
17
15
13
100
ABILITY: Point Target, Channeled, AOE
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
DAMAGE: 140,210,280,350
%MOVEMENT SLOW: 20,40,60,80
MAX SLOW DURATION: 4
MAX DISTANCE: 1000
Monkey King springs out from his tree perch, damaging and slowing enemies in the area where he lands. Damage and slow amounts are in proportion to channel duration.

Jingu Mastery
ABILITY: Passive
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: No
REQUIRED HITS: 4
COUNTER DURATION: 10
CHARGES: 4
BONUS DAMAGE: 60,90,120,150
%BONUS LIFESTEAL: 15,30,45,60
Monkey King's attacks awaken the Jingu Bang's power. Upon the fourth hit on the same enemy hero, Monkey King earns four charged attacks that have bonus damage and lifesteal.

Hitting an enemy with Boundless Strike adds to the hit counter.
Repeatedly hitting an enemy refreshes the Jingu Mastery debuff duration.
Hit charges on enemies cannot be dispelled.
Mischief
20
ABILITY: No Target
MOVE SPEED: 200
Changes Monkey King's shape to deceive opponents, using the environment nearby as inspiration for the disguise. Taking damage, attacking, or using any item or ability breaks Monkey King's disguise. Grants damage immunity for 0.2 upon transforming.

If transformed into a courier, Monkey King matches the movement speed of the courier.
Wukong's Command
130
110
90
100
ABILITY: Point Target, AOE
DAMAGE TYPE: Physical
SOLDIER ATK SPEED: 1.2
DURATION: 13
BONUS ARMOR: 12,18,24
SCEPTER SOLDIER SPAWN INTERVAL: 3.5
SCEPTER SOLDIER DURATION: 12
Monkey King creates a circular formation of soldiers that spread out from his position. If Monkey King leaves the area his soldiers disperse. The soldiers have Monkey King's attack and only target heroes. Monkey King is granted bonus armor for the spell's duration.

Aghanim's Scepter Upgrade: Spawns a monkey soldier near you at regular intervals. Soldiers do not spawn while invisible or on trees. Soldiers only attack buildings when Monkey King himself is nearby.
Soldiers do not receive Jingu Mastery bonuses.
Soldiers do not copy Basher or Abyssal.
Talent Tree
Level 25
+100 Armor Wukong's Command
+1 Wukong's Command Ring
Level 20
+50% Boundless Strike Crit
+400 Primal Spring Damage
Level 15
+600 Tree Dance Cast Range
+75 Jingu Mastery Damage
Level 10
+300 Tree Dance Vision AoE
+20 Attack Speed