Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to pull nearby foes together, he can batter them with empowered attacks or skewer them with his horn to bring them before his merciless allies.
STR 23 (+3.50)
AGI 15 (+2.50)
INT 19 (+1.70)
Damage 55 - 67
Spell Damage 1.33%
Health, Mana & Resistances
Health 660 (+0.50)
Mana 303 (+0.90)
Magic Resistance 26%
Vision Range & Movement
Turn Rate 0.80
ABILITY: Point Target, Unit Target AFFECTS: Enemy Heroes, Enemy Creeps DAMAGE TYPE: Magical PIERCES SPELL IMMUNITY: No
DAMAGE: 75,150,225,300 %SCEPTER MOVEMENT SLOW: 60 SCEPTER SLOW DURATION: 2
Magnus sends out a wave of force, damaging enemy units in a line and pulling them towards him.
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade: Increases travel distance and speed, and causes Shockwave to come back. Return wave slows units, but deals half damage to creeps.
Gives an allied unit bonus damage and cleave on attack.
The bonus damage is based only on base damage and damage from primary attributes. Cleave damage is reduced by armor type but not by armor value. Cleave damage goes through spell immunity. Ranged units cannot Cleave.
ABILITY: Point Target DAMAGE TYPE: Magical PIERCES SPELL IMMUNITY: No DISPELLABLE: Yes