Lone Druid

Battling alongside his powerful spirit bear, Lone Druid demolishes enemy forces and structures. Switching as needed between ranged and melee attacks with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them.

1Level 125
Attributes (Agility)
STR 18 (+2.70)
AGI 20 (+2.80)
INT 13 (+1.40)
Attack (Ranged)
Damage 38 - 42
Speed 120
Range 550
Point 0.33
Spell Damage 0.91%
Health, Mana & Resistances
Health 560 (+0.25)
Mana 231 (+0.90)
Armor 4.06
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 326
Turn Rate 0.50
Summon Spirit Bear
120.0
75
75
75
75
ABILITY: No Target
BEAR HP: 1500,2000,2500,3000
BEAR HP REGEN: 4,5,6,7
BEAR ARMOR: 3,4,5,6
BEAR BASE ATTACK TIME: 1.75,1.65,1.55,1.45
%BACKLASH PURE DAMAGE: 10
Summons a powerful Spirit Bear companion that can equip items. If the bear moves 1100 distance away from the Lone Druid, it cannot attack. Lone Druid suffers 10%% of his max health as backlash damage if the Spirit Bear dies. Spirit Bear does not benefit from attributes.
Spirit Bear can learn the following abilities:

LEVEL 1

Defender: Spirit Bear absorbs a portion of the damage dealt to Lone Druid.

LEVEL 2

Return: Immediately teleports the Spirit Bear back to the Lone Druid.

LEVEL 3

Entangling Claws: Spirit Bear's attacks have a chance to immobilize the attacked enemy unit.

LEVEL 4

Demolish: Spirit Bear deals more damage to buildings and has additional spell resistance.

Aghanim's Scepter Upgrade: Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Most spells interact with the Spirit Bear in the same way as they do with heroes.
You can't resummon the bear if it has taken damage in the past 3 seconds.
Savage Roar
38
32
26
20
50
ABILITY: No Target
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
RANGE: 325
%ENEMY MOVEMENT SPEED BONUS: 20
DURATION: 1.2,1.6,2,2.4
Lone Druid roars fiercely causing nearby enemies to flee towards their base in terror. Their movement speed is increased by 20%%.

An entangled hero will not be able to move.
Cooldown is shared with Spirit Bear.
True Form
0.0
0.0
0.0
25
25
25
ABILITY: No Target
DISPELLABLE: No
BASE ATTACK TIME: 1.5,1.5,1.5
BONUS ARMOR: 4,6,8
BONUS HP: 300,700,1100
BASE SPEED LOSS: 45
TRANSFORM TIME: 1.933
Lone Druid learns to morph himself into a raging bear, losing his ranged advantage and some base movement speed, but gaining melee power as well as the Battle Cry ability. He can morph freely between druid and bear form.

Aghanim's Scepter Upgrade: Allows Spirit Bear to attack at any range from Lone Druid, and to survive if Lone Druid dies.
Cooldowns of items that are different for ranged and melee units will be based on which form Lone Druid was in when the item was used.
Talent Tree
Level 25
-0.5 Spirit Bear Attack Time
Battle Cry Grants Spell Immunity
Level 20
-25s Battle Cry Cooldown
0 Entangle Cooldown
Level 15
-12s Savage Roar Cooldown
+10 Spirit Bear Armor
Level 10
+250 Health
+125 Attack Range