Gyrocopter

With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his cannon or hammering them with a barrage of rockets, if he is able to gather his full strength, he demolishes foes with ease.

1Level 125
Attributes (Agility)
STR 22 (+2.30)
AGI 19 (+3.60)
INT 19 (+2.10)
Attack (Ranged)
Damage 37 - 47
Speed 119
Range 365
Point 0.20
Spell Damage 1.33%
Health, Mana & Resistances
Health 640 (+1.50)
Mana 303 (+0.90)
Armor 7.75
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 315
Turn Rate 0.60
Rocket Barrage
7.0
6.5
6
5.5
90
90
90
90
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
ROCKETS PER SECOND: 10
RADIUS: 400
ROCKET DAMAGE: 7,12,17,22
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter. Lasts 3 seconds.

Rocket Barrage can't hit units Gyrocopter has no vision over.
Homing Missile
26
21
16
11
120
130
140
150
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes, strong dispell
HITS TO DESTROY: 3
TOWER HITS TO DESTROY: 6
STUN DURATION: 2.25,2.5,2.75,3
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target.

Towers do half damage to the missile.
The crosshair effect is visible to allies only.
The missile will follow and hit invisible units.
Flak Cannon
40
50
50
50
50
ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: Yes
RADIUS: 1250
MAX ATTACKS: 3,4,5,6
Gyrocopter's attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike. Lasts 15 seconds or until the attacks are used.

Attack range for the primary attack is unchanged.
Call Down
55
50
45
125
125
125
ABILITY: Point Target, AOE
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
MISSILE ONE DAMAGE: 150,250,350
MISSILE TWO DAMAGE: 100,150,200
%MISSILE ONE SLOW: 30
%MISSILE TWO SLOW: 60
RADIUS: 600
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow for 2 seconds; the second dealing minor damage and major slow for 4 seconds.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Adds a Side Gunner that at random attacks enemy units within a 600 radius every 1.1 seconds.
The visual indicator is visible to allies only.
Talent Tree
Level 25
3 Homing Missile Charges
Global Call Down
Level 20
+40 Movement Speed
-25s Call Down Cooldown
Level 15
+0.5s Homing Missile Stun Duration
+11 Rocket Barrage Damage
Level 10
+20 Damage
+200 Health