Nature's Prophet

Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. Teleporting at will to any location and instantly creating an army of violent trees to fight for him, he attacks where enemies least expect.

1Level 125
Attributes (Intelligence)
STR 21 (+2.60)
AGI 18 (+3.30)
INT 23 (+3.30)
Attack (Ranged)
Damage 52 - 66
Speed 118
Range 600
Point 0.40
Spell Damage 1.61%
Health, Mana & Resistances
Health 620 (+1.50)
Mana 351 (+0.90)
Armor 7.45
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 290
Turn Rate 0.60
Sprout
11
10
9
8
70
90
110
130
ABILITY: Point Target, Unit Target
AFFECTS: Units Heroes, Units Creeps
DURATION: 3,4,5,6
CAST RANGE: 625,700,775,850
Sprouts a ring of trees around a unit, trapping it in place.

Sprout can be cast on any unit, or the ground.
Trees created by Sprout have the same interactions with abilities as regular trees.
Teleportation
50
40
30
20
50
50
50
50
ABILITY: Point Target
DISPELLABLE: No
Teleports to any point on the map.

Teleport takes 3 seconds to cast.
Mana and cooldown take effect when the cast is completed. Nature's Prophet will not use any mana or waste the cooldown if the spell is interrupted while casting.
When the cast begins, an effect is created at the target location, which is visible to allies and enemies.
Nature's Call
37
37
37
37
130
140
150
160
ABILITY: Point Target, AOE
TREANT DURATION: 60,60,60,60
TREANT COUNT: 2,3,4,5
Converts an area of trees into Treants. Treants have 550 health and deal 27,30,33,36 damage.

Nature's Call can only create as many treants as there are trees in the target area.
Wrath of Nature
60
175
225
275
ABILITY: Point Target, Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
MAX TARGETS: 18
DAMAGE: 110,140,170
%ADDED DAMAGE PER BOUNCE: 11
SCEPTER DAMAGE: 135,170,205
SCEPTER TREANT SPAWN TIMER: 4
Damaging energy bounces around the map, striking enemies close to the cast point that are in vision. Each enemy hit beyond the first adds damage.

Upgradable by Aghanim's Scepter.

Aghanim's Scepter Upgrade: Increases damage. If a unit is killed by Wrath of Nature, or within 4 seconds thereafter, a Nature's Call treant will spawn. These treants' health and damage are based on the current level of Nature's Call. If a hero is killed, a Greater Treant will be created, which has 3 times as much health and damage.
Wrath of Nature will not hit units out of vision.
Can be cast through the minimap; the nearest valid target will be selected.
Talent Tree
Level 25
Removed Teleportation Cooldown
2x Treant HP/Damage
Level 20
+40 Attack Speed
25% Cooldown Reduction
Level 15
+10 Armor
+4 Treants Summoned
Level 10
+30 Damage
+25 Movement Speed