Ember Spirit

Swift and elusive, Ember Spirit strikes all nearby enemies in rapid succession, and ties them up with burning chains. Quickly rushing across the battlefield to arrive at one of his exploding remnants, few can avoid, or capture, his flame.

1Level 125
Attributes (Agility)
STR 21 (+2.60)
AGI 22 (+2.10)
INT 20 (+1.80)
Attack (Melee)
Damage 55 - 59
Speed 122
Range 150
Point 0.40
Spell Damage 1.40%
Health, Mana & Resistances
Health 620 (+0.50)
Mana 315 (+0.90)
Armor 5.66
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 306
Turn Rate 0.50
Searing Chains
14.0
12.0
10.0
8.0
110
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
DURATION: 1.5,2,2.5,3
RADIUS: 400
TOTAL DAMAGE: 75,150,225,300
UNIT COUNT: 2
Ember Spirit unleashes fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.

Targets are chosen randomly around Xin.
Does not affect Spell Immune or invisible units.
Interrupts channeling spells.
Sleight of Fist
18
14
10
6
50
ABILITY: Point Target, AOE
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
RADIUS: 250,350,450,550
BONUS HERO DAMAGE: 40,80,120,160
ATTACK INTERVAL: 0.2
%CREEP DAMAGE PENALTY: -50
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.

Targets are determined when the spell is cast.
A regular attack is done to each target every 0.2 seconds.
Any attack modifier that Xin has (such as Critical Strike, Bash, Cleave, or Orb effects) will be applied normally on these attacks.
Abilities and items can be used while Sleight of Fist is active.
Flame Guard
35.0
80
90
100
110
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
DURATION: 8,12,16,20
RADIUS: 400
MAGIC ABSORB: 80,220,360,500
DAMAGE PER SECOND: 30,40,50,60
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.

Magic damage reduction is calculated before any reductions.
Activate Fire Remnant
150
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
Select the Fire Remnant to arrive at.

Fire Remnant
ABILITY: Point Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
MAX CHARGES: 3
CHARGE RESTORE TIME: 38
DAMAGE: 100,200,300
RADIUS: 450
DURATION: 45
SCEPTER MAX CHARGES: 5
SCEPTER RANGE MULTIPLIER: 3
SCEPTER SPEED MULTIPLIER: 2
SCEPTER MANA COST: 25
Ember Spirit generates Fire Remnant charges every 38 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, dealing damage along the way and exploding them upon arrival. The targeted Remnant will be arrived at last.

Aghanim's Scepter Upgrade: Increases cast range, initial remnant speed, and maximum charges. Activate Fire Remnant costs less mana.
Starts with 3 charges (maximum).
Talent Tree
Level 25
2 Sleight of Fist Charges
-20 Remnant Charge Restore Time
Level 20
+10% Spell Amplification
True Strike
Level 15
+60 Flame Guard DPS
+1s Searing Chains
Level 10
+25 Damage
+250 Flame Guard Absorption