Earthshaker

Whether blocking an enemy's escape, dividing their forces, or shattering the ground beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the aftershocks still has a swing from his mighty totem to look forward to.

1Level 125
Attributes (Strength)
STR 22 (+3.70)
AGI 12 (+1.40)
INT 16 (+1.80)
Attack (Melee)
Damage 49 - 59
Speed 112
Range 150
Point 0.47
Spell Damage 1.12%
Health, Mana & Resistances
Health 640 (+1.00)
Mana 267 (+0.90)
Armor 5.63
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 310
Turn Rate 0.90
Fissure
21
19
17
15
110
130
150
170
ABILITY: Point Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes, strong dispell
FISSURE RANGE: 1400
FISSURE DURATION: 8
STUN DURATION: 1,1.25,1.5,1.75
Slams the ground with a mighty totem, creating an impassable ridge of stone while stunning and damaging enemy units along its line.

Creeps will wait for Fissure to disappear. They will not attempt to walk around it.
Fissure is not blocked by Linken's Sphere.
Enchant Totem
5.0
35
40
45
50
ABILITY: No Target
AFFECTS: Enemy Heroes, Enemy Creeps
DISPELLABLE: Yes
%BONUS: 100,200,300,400
DURATION: 14,14,14,14
SCEPTER JUMP DISTANCE: 1100
Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.

Aghanim's Scepter Upgrade: Enchant Totem becomes a 1100 range ground target ability, causing Earthshaker to jump in the air and land at the target spot, casting Enchant Totem there. Self-casting the ability will behave in the original form, without jumping.
Bonus damage is based on base damage and that given by primary attribute.
Self-cast with Scepter will make it behave in the non-Scepter form, without jumping.
Enchant Totem has True Strike.
Aftershock
ABILITY: Passive
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes, strong dispell
RADIUS: 300
DURATION: 0.6,0.9,1.2,1.5
Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

Using items does not trigger Aftershock.
Echo Slam
150.0
130.0
110.0
145
205
265
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
ECHO DAMAGE: 70,90,110
RADIUS: 600
INITIAL DAMAGE: 100
Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Real heroes cause two echoes.

Talent Tree
Level 25
+50% Magic Resistance
-2s Enchant Totem Cooldown
Level 20
+50 Echo Damage
+400 Fissure Range
Level 15
+30 Movement Speed
+7 Armor
Level 10
+30 Damage
+250 Mana