Centaur Warrunner

Centaur Warrunner is a master of both inflicting and absorbing damage. Leading the charge into battle, he stomps to stun his enemies, and instantly counters their every attack. His stampede speeds his allies in both fight and flight, quickening the pace of the carnage.

1Level 125
Attributes (Strength)
STR 27 (+4.60)
AGI 15 (+1.00)
INT 15 (+1.60)
Attack (Melee)
Damage 63 - 65
Speed 115
Range 150
Point 0.30
Spell Damage 1.05%
Health, Mana & Resistances
Health 740 (+1.50)
Mana 255 (+0.90)
Armor 4.54
Magic Resistance 27%
Vision Range & Movement
Day 1800
Night 800
Speed 300
Turn Rate 0.50
Hoof Stomp
22
19
16
13
115
120
125
130
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes, strong dispell
RADIUS: 315
STUN DURATION: 2,2.25,2.5,2.75
STOMP DAMAGE: 80,110,140,170
Slams the ground, stunning and damaging nearby enemy units.

Double Edge
5.0
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: No
DAMAGE: 120,180,240,300
%STRENGTH DAMAGE: 60,80,100,120
Centaur strikes a mighty blow at melee range, damaging both himself and a small area around the target. Deals extra damage based on your strength. Centaur cannot die from Double Edge.

Double Edge deals magic type damage to both the targets and himself.
Retaliate
55
50
45
40
ABILITY: No Target
DAMAGE TYPE: Physical
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: Yes
RETURN DAMAGE: 16,32,48,64
%ATTACK DAMAGE PER CHARGE: 6,8,10,12
ATTACK DAMAGE DURATION: 20
MAX STACKS: 13
Centaur counters all attacks, dealing damage back to the attacker. Each time Centaur gets attacked by a hero or a tower, he gains a charge counter. Can be cast to consume all charges, granting you a percentage base damage increase for 20 seconds.

Retaliate triggers when the attack hits.
Retaliate deals damage to towers.

7.22f
Retaliate damage reduced from 6/9/12/15% to 6/8/10/12%
Stampede
110
100
90
150
200
250
ABILITY: No Target
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: undefined
DISPELLABLE: No
TRAMPLE RADIUS: 105
STAMPEDE DURATION: 4
STRENGTH MULTIPLIER DAMAGE: 1,2,3
SLOW DURATION: 2.3
%SCEPTER DAMAGE REDUCTION: 40
Centaur leads all allies into a vicious charge causing them to move through units at max speed and stop any enemy units they trample. Trampled enemies take damage based on Centaur Warrunner's strength. Each enemy can be trampled once.

Aghanim's Scepter Upgrade: Heroes affected by Stampede take reduced damage, and are able to run through obstructions, including trees and up cliffs.
Talent Tree
Level 25
Gains Retaliate Aura
+1.5s Hoof Stomp Duration
Level 20
+80 Retaliate Damage
+20 Strength
Level 15
+30 Base Damage
+50% Double Edge Strength Damage
Level 10
10% Evasion
+20 Movement Speed