Bloodseeker

Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a damaging ritual, his gruesome ultimate asks his opponents to hold still, or die.

1Level 125
Attributes (Agility)
STR 24 (+2.70)
AGI 24 (+3.10)
INT 18 (+1.70)
Attack (Melee)
Damage 57 - 63
Speed 124
Range 150
Point 0.43
Spell Damage 1.26%
Health, Mana & Resistances
Health 680 (+1.50)
Mana 291 (+0.90)
Armor 9.27
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 301
Turn Rate 0.50
Bloodrage
9
8
7
6
ABILITY: Unit Target
AFFECTS: Units Heroes, Units Creeps
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
DURATION: 9,10,11,12
%DAMAGE INCREASE: 10,15,20,25
%KILL HEAL PERCENTAGE: 16,19,22,25
Drives a unit into a bloodthirsty rage during which a unit deals, and takes, increased damage. Units affected by Bloodrage will be healed for a percentage of the max health of any units they kill. Units affected by Bloodrage when killed will heal a percentage of their max health to their killer. If you do not get the last hit, but are within 300 AoE of the dying hero, you will take 50% of the heal.

Bloodrage can be cast on enemy and allied units, as well as Bloodseeker himself.
Blood Rite
12
70
80
90
100
ABILITY: Point Target, AOE
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
SILENCE DURATION: 3,4,5,6
DAMAGE: 125,175,225,275
RITUAL AREA: 600
Bloodseeker baptizes an area in sacred blood. After 2.9 seconds the ritual completes, causing any enemies caught in the area to take damage and become silenced.

Total time is a %delay% second delay plus a %castpoint_tooltip% second cast time.
Thirst
ABILITY: Passive
PIERCES SPELL IMMUNITY: No
%THIRST HEALTH THRESHHOLD: 75
%MAX THIRST MOVE SPEED: 12,24,36,48
MAX ATTACK SPEED: 30,45,60,75
%VISIBILITY HEALTH THRESHHOLD: 25
Bloodseeker is invigorated by the wounds of his enemies, gaining bonus movement speed and attack speed whenever an enemy hero's health falls below 75%%, with the bonuses increasing as their health falls further. If an enemy hero's health falls below 25%%, he will also gain vision and True Sight of that hero. Bonuses stack per hero.

Not triggered by Illusions.
Max movement speed and attack speed bonuses occur when an enemy's health is at or below %max_bonus_pct%%%.
Effects linger for %linger_duration% seconds if a target dies.
Rupture
60
200
225
250
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: No
DURATION: 12
%MOVE DAMAGE: 30,45,60
CAST RANGE: 800
SCEPTER CHARGES: 2
SCEPTER REPLENISH TIME: 40
Causes an enemy unit's skin to rupture. If the unit moves, it takes damage based on the distance moved. The damage is dealt through spell immunity.

Aghanim's Scepter Upgrade: Grants 2 charges to Rupture with a 40 seconds replenish time.
Talent Tree
Level 25
-6s Blood Rite Cooldown
+18 Max Thirst MS
Level 20
+600 Rupture Cast Range
25% Lifesteal
Level 15
+275 Health
+75 Blood Rite Damage
Level 10
+25 Attack Speed
+6 Armor