Bane

Bane brings terror to his enemies with his arsenal of disabling abilities. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy.

1Level 125
Attributes (Intelligence)
STR 23 (+2.60)
AGI 23 (+2.60)
INT 23 (+2.60)
Attack (Ranged)
Damage 58 - 64
Speed 123
Range 400
Point 0.30
Spell Damage 1.61%
Health, Mana & Resistances
Health 660 (+1.50)
Mana 351 (+0.90)
Armor 7.97
Magic Resistance 26%
Vision Range & Movement
Day 1800
Night 800
Speed 306
Turn Rate 0.60
Enfeeble
12
10
8
6
50
75
100
125
ABILITY: Unit Target
AFFECTS: Enemy Heroes
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
%STATUS RESISTANCE REDUCTION: 36,44,52,60
ATTACK SPEED REDUCTION: 50,75,100,125
DURATION: 8
Lower's the target's status resistance and attack speed.

Brain Sap
14
13
12
11
90
115
140
165
ABILITY: Unit Target
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Pure
PIERCES SPELL IMMUNITY: No
DAMAGE: 75,150,225,300
HEAL AMOUNT: 75,150,225,300
SCEPTER COOLDOWN: 1.5
SCEPTER CAST POINT: 0.2
Feasts on the vital energies of an enemy unit, healing Bane and dealing damage.

Aghanim's Scepter Upgrade: Decreases cooldown, cast point, and makes Brain Sap pierce Spell Immunity.
Nightmare
22
19
16
13
165
165
165
165
ABILITY: Unit Target
AFFECTS: Units Heroes, Units Creeps
PIERCES SPELL IMMUNITY: No
DISPELLABLE: Yes
CAST RANGE: 425,500,575,650
DURATION: 4,5,6,7
Puts the target enemy or friendly Hero to sleep. Sleeping units are awakened when damaged. If the target was directly attacked, the Nightmare passes to the attacking unit. Bane can attack nightmared targets freely.

In the first second of Nightmare, the unit is invulnerable.
Bane can wake himself from Nightmare.
On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units.
Fiend's Grip
120
110
100
200
300
400
ABILITY: Unit Target, Channeled
AFFECTS: Enemy Heroes, Enemy Creeps
DAMAGE TYPE: Magical
PIERCES SPELL IMMUNITY: Yes
DISPELLABLE: Yes, strong dispell
DAMAGE: 100,155,215
DURATION: 6
%MANA DRAIN: 5
CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every 0.5 seconds based on the unit's maximum mana.

Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them.
Talent Tree
Level 25
+250 Brain Sap Damage/Heal
+7s Fiend's Grip Duration
Level 20
+125 Enfeeble Attack Speed Reduction
+50 Movement Speed
Level 15
Enfeeble Steals Attack Speed
+40% XP Gain
Level 10
+7 Armor
+100 Cast Range